Humanity: A Minecraft Story
A narrative driven level, where you can choose to discover the truth through physical or mental challenges.
|
Control Your Emotions
A new way of bringing narrative driven stories to life, through real-time emotions. This project also contains a short and sweet level, where you must interact with an NPC and fulfill his quest.
|
Dungeon Xpress
A tactical dungeon-crawler, where 4 players may choose to be friends or enemies to gain riches and survive dungeons. I also created the art assets for the Arena Room.
|
Clowning Around
A 2D, Pixel Art Level made in Construct 3, where you play as a clown trying to take back your circus by shooting cops with pies.
|
Lost Scrolls of the Bushida Clan
A 2D, Vector Art Level, made in Construct 3, where you play as a ninja on a quest to retrieve all the lost scrolls of his clan from other enemy clans.
|
Cat and Dog Game
A 2D, Cartoon Illustrative Game, where you play as an attached Cat and Dog trying to dodge various obstacles.
|
Deal With It
A Party, Team Based Card Game, where teams must impress the judge and help them resolve their wacky scenarios with even wackier solutions.
|
Galaxy Liberators
A Strategy, Race to the End Board Game, where up to 4 factions face off to takeover planets and become the ruler of the galaxy.
|
Plants Vs Zombies: Board Warfare
A Strategy, Team Based, Deck Building Card Game, where a team must use various plants and items to defend their house from the zombies.
|
Revolutionary Overdrive
A set of Concept Art pieces, created in Photoshop, from my original game idea, where players must battle beasts in a post-apocalyptic world in 1700s.
|
Tactical Mages
Concepts for 4 different sprites made in Procreate and Photoshop, for the shipped Strategy Board Game, "Tactical Mages."
|
Professor Layton Inspiration
Concept Art made in Procreate and Photoshop, based on the art style of the "Professor Layton" video game series.
|
Ultimate Chicken Horse
2 original levels made in the in-game level editor, optimized for all game modes.
|
Unreal Tournament Editor
A massive deathmatch level, including a massive center tower and an underwater battle area.
|
Hitman III
A custom contract made in the in-game contract creation editor, filled with various challenges and goals.
|
Digital Drawings
A collection of digital drawings that I do in my free time using Procreate.
|
Cuphead Inspiration
Concept Art of an original boss character inspired by the art and character styles of the game "Cuphead."
|
Villainous: Randall Boggs
Concept Art of a potential card back for the game "Villainous" for a character they have not yet used.
|
Hijacked
A social deduction board game, where players must discover the identities of their fellow shipmates and complete their tasks.
|
Don't Break The Line
A Player vs Player, Strategy Board Game, where players race to be the first to diffuse their bomb, while following the concepts of Battleship and Sudoku.
|
Slap Burger
A Fast Paced, Party Card Game, where players must quickly claim burgers by slapping them before their opponents.
|
Ancient Exterior
A 3D, Outdoor Environment made in Unity, based on the art style of "Assassin's Creed Odyssey."
|
Futuristic Interior
A 3D, Indoor Environment made in Unreal Engine, inspired by "Star Wars" and themed based on my original idea of "Space Hockey."
|
SPLIT Dead By Daylight
A 3D, Indoor Environment made in Unreal Engine, based on the art style of "Dead By Daylight" and themed based on my original idea of a "SPLIT" map.
|
Find Our Game
A 2D, Pixel Art, Platformer game, where the player must find all of the lost developers in various platforming levels.
|
Little Infantry
A 2D, Illustrative, Tower Defense Game, where the player must defend their anthill from various falling human debris.
|
Dust Echoes
A Puzzle Game built in a single week using Unreal Engine 5.3 using blueprint visual scripting.
|